MachineGames unveiled Indiana Jones and the Great Circle during yesterday's Xbox Developer Direct with a rather impressive presentation. The developers also seemed genuinely psyched about the project, believing it to be a great match for their own game-making chops. Speaking to the Bethesda blog, Senior Animator Rebecca Elfstrӧm Hidén said:
It’s like two pieces of a puzzle that just fit so well together. We have big, sometimes crazy ideas that seem insane on paper, but they meshed really well with the franchise. You’ve got this amazing adventure that digs into the heart of the character and shines a light on all the things that made people fall in love with him in the first place, and then you’ve got these big, complex set pieces that just fit really well in there. Our DNA and the pillars of Indiana Jones just came together so naturally.
Game Director Jerk Gustafsson added:
There are a lot of Indiana Jones fans at MachineGames. Most of us grew up with Indy and fell in love with the movies and the character when we were young. We’ve just got these ties to the character that go back decades. But even if you didn’t grow up with Indiana Jones, you know Indiana Jones. He’s a relatable type of hero and a true adventurer. That’s a legacy we want to share and be part of, and we want to build something interesting and genuine.
It's been nearly fifteen years since Indiana Jones and the Staff of Kings, the last game adaptation of the popular adventure movie franchise. Fans won't have to wait too long for the new one, though, as this first-person single player action/adventure game is scheduled to launch this year on PC and Xbox Series S|X, bringing players on a journey from the Vatican to Egypt, the sunken temples of Sukhothai, and the frigid peaks of the Himalayas, among other locations.
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