Over the past 50 years, has allowed players to escape reality by roleplaying as dozens of different races, species, and heritages. From the fantasy staples of elves, dwarves, and humans to exotic snake-people, flying owlfolk, and even amorphous blobs, thanks to. There are enough official options for most players to be able to never play the same race twice across their entire career.
However, there are massive numbers of unofficial races for 5e (and other editions, too). Players have created homebrew races for everything imaginable, and third-party publishers have filled in a number of gaps with races that players clamor for and expanded on official ones in both lore and mechanics. Outside of the dungeon master, there is nothing saying that players can't bring in races to their 5e games that weren't published officially by Wizards of the Coast.
's anthropomorphic animal races are always a hit in. That's why the Tabaxi, the catfolk, are so popular. Many players want to act out their heroic fantasies as human-sized kitty cats. With their popularity, it's astonishing that Wizards of the Coast has not released their canine-inspired analogue.
Fortunately, the community is hard at work, as always. Dungeon Dad on YouTube has provided not only a solid video discussing the storied history of the Lupin (the name of the dogfolk race) through previous editions, but has also created a solid player race for anyone who wants to use it. With enhanced senses, a decent bite attack, and a pack instinct that lets them use a reaction to make an attack on an enemy if they see one of their allies get hit, the Lupin dogfolk race may not be official, but it's solid and worth a dungeon master's consideration.
Kobold Press is one of the more
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