has many minigames, but only one of them is deserving of a full release. From the delightfully buggy auto-scroller platforming of to the run-and-gun action of, Night City is full of arcade treasures for V to get sucked into. Of course, by 2077, most interactive entertainment has been replaced by Braindances, or BDs, neural recreations of all the thoughts, emotions, and feelings a real individual experienced while doing something thrilling. But arcade cabinets still line the back walls of shops, restaurants, and bars, and the denizens of Night City frequently compete for high scores in some of the day's biggest releases.
While all of 's minigames are fun, most of them are only really enjoyable in short bursts. After all, they're arcade games: chasing that number-one spot on the leaderboard can be addicting, but eventually, the machine has to make room for someone else to insert a few coins. And even once a V sets that high score and gets the special Trauma Team loot in a hidden event, there's little replay value in most of these minigames. But there's one exception: a minigame with a ton of incentive to play and replay, and the opportunity to have a different experience every time.
's minigame could benefit from a standalone release. Added by 's 2.0 update, this is a first-person shooter rendered with DOS-inspired 2.5D graphics: players navigate a three-dimensional maze, but all the enemies and items in it are flat, two-dimensional objects. It's heavily inspired by and the original , both of which could be considered pioneers of the FPS genre. Like its predecessors, is fast-paced and linear: every bullet and health pack count as players attempt to escape the 120-floor tower before a bomb goes off.
The minigameeven has a
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