The saga of what was once The Day Before has been put to rest. New developments have been speeding by at a mile a minute, and the developers at Fntastic have shut down the studio. Here's a recap of what's happened since the gamelaunched 4 days ago.
The way The Day Before has been going, it’s hard to deny that thegame was in a very public crisis. After losing 80% of active players in 4 days, and many of the negative reviews left on steam having been refunded already, it’s hard to discount that there are some major issues with the game.
The developers were not sure what they needed to do. A day after launch the team at Fntastic promised that they would wipe the servers due to a duplication exploit that granted players the ability to make endless coins, and buy whatever they wanted. The developers planned for a wipe, which would have resulted in the loss of all progress players made, but the wipe has not happened, and will not happen as the team is shutting down the studio and the game (though it remains operational for the time being).
In aleaked memo that we could not authenticate but now appears to be true, the developers marked that the game has lost significant funds from the game, that refunds are over 50% and that they cannot afford the servers anymore.
In regards to the game itself, the development team had their community volunteers express that the game was an MMO and not an extraction shooter for several years. However, now that the game has released (and shut down), and has proven to be the exact representation of an extraction shooter, the developers seem to have turned on their volunteers, prompting many of them to revolt. One such case is Community Volunteer Levitate.
Levitate was working as a volunteer for about
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