«Same game with different kits?» Whenever EA Sports begins promoting a new football game, that’s the sort of comment you’re likely to see underneath.
This year, with FC 25 due to launch on 27th September (or 20th September for early access people), EA is keen to let you know that there are more innovations here than you’d expect.
This is the second game since EA split up with FIFA, the governing body of world football, and it has bags of new features.
Having joined a virtual preview event prior to the game's big reveal, we’ve got the skinny on everything you need to know about. We've rounded it up into 25 new features for FC 25. See what we did there? Let’s get to it...
Rush is a new five-a-side football set-up where you can play with real-life teams and players. Eg you can set a Real Madrid five against an Atlético Madrid five in Kick Off mode. We played a couple of games in this way and found it to be much more fun than the previous Volta mode (which, long-term fans will remember, largely focused on your fictional custom character).
We’re told that Rush will be available in all modes, allowing you to do five-a-side activities in Kick Off, Clubs, Career Mode and Ultimate Team, if you so wish. Each mode's implementation of Rush is a little different. Of course, you can avoid all this and stick to 11 players if you’d prefer.
Say goodbye to the street football of Volta. Instead of the stylised and street-influenced gameplay of Volta, Rush is built on FC’s 11v11 code, and its matches take place on grass in a special new Nike-sponsored stadium.
Blue cards exist in five-a-side Rush matches, with players being sin-binned for one minute if they receive a Blue card for a bad foul. And when you only have five players on the pitch, losing one is a big deal!
Rush five-a-side matches will begin with players from both teams racing towards a ball in the middle of a pitch. After a goal is scored, a normal kick-off will occur.
On Rush’s smaller pitch, you can only be offside if
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