Coming from a new AAA studio comprised of former BioWare and Naughty Dog veterans, sci-fi RPG Exodus instantly placed itself on the radar for many when it was announced back in December. In the subsequent months, developer Archetype Entertainment has revealed additional details on the game’s setting, lore, characters, and more, and those details have only served to ratchet up the buzz surrounding the game that much more.
Most recently, Archetype Entertainment shed new light on what’s going to serve as the narrative centerpiece for Exodus– Time Dilation. Throughout their long odyssey in the Omega Centauri cluster, players will frequently travel at lightspeed (or close to it), which will bring time dilation into the picture- the journey from one point in the galaxy to another might take days or weeks for you, but for the people and allies you leave behind, years, even decades will pass. Each time you return, you’ll be forced to deal with the unavoidable consequences of the simple act of making that long journey.
And according to narrative director Drew Karpyshyn – a veteran writer who’s best known for his work on the likes of Baldur’s Gate 2, Star Wars: Knights of the Old Republic, Mass Effect, Mass Effect 2, and more – time dilation will also serve as the lynchpin for Exodus’ choice-and-consequence mechanics.
Speaking in a recent interview with GamingBolt, Karpyshyn acknowledged the challenges of accounting for player choice within Exodus’ central premise, especially given its emphasis on time dilation as a core concept, before adding that the primary goal for Archetype Entertainment is to ensure that players “trule feel the weight of every decision they make” in the game.
“One of the great things about making games is pushing yourself to try new things,” Karpyshyn told GamingBolt. “We understand that properly representing time dilation, player choices, and how they interact to affect your homeworld and the people you care about is a challenge, but it’s one we’re
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