Arrowhead has a steady line it needs to walk with Helldivers 2. The developer needs to ensure it both fixes any bugs (not Terminids, the glitchy kind) while also adding new featurs and content to the game in order to «stay relevant».
That's coming from Arrowhead CEO Johan Pilestedt, who replied to a post on reddit (thanks IGN) saying the «competitiveness of this industry» meant the team had to ensure it did both to ensure the longevity of its game.
To see this content please enable targeting cookies. Manage cookie settings Helldivers 2's Report for Duty trailer.Watch on YouTube«Arrowhead is independently owned by people working at the studio and not swayed by shareholders in the traditional sense,» the Helldivers 2 head said. «Of course we are in a great partnership with Sony where we agree on targets to hit etc. But there isn't a forcing function or requirement per se.
»We want to deliver the best in the industry and we are calibrating our efforts of fixing vs new stuff."
The developer said it was «easy to say 'just fix, don't add'» — but that wasn't how things worked. «We are figuring it out, the demands and expectations on the studio [are] high, all eyes are on us, and we have a sole purpose — to make this the best live game you've ever played. We just need to find our stride and balance,» he continued. «It's a hot topic at the studio, and I'm sorry for the sloppy mistakes we've made as of recent.»
In a subsequent post, Pilestedt went on to state his original comment was not meant to be seen as defensive. Rather, he simply wanted to highlight how the «games industry is a complicated beast», adding: «The pressure is real.»
«We need to stay relevant and keep everyone entertained while fixing stuff,» he wrote. «The expectations from our friends at PlayStation are pretty simple: 'make [a] great game for players. We trust you'.
»Nobody is forcing us. But at the same time, the pressure is real
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