Did you know that Helldivers 2 has a mission where you get to raise the Super Earth flag? I did, but I sure as liberty haven't ever done it. Not because of an absence of patriotism, you understand, but because it only ever popped up at lower difficulties.
That's changed now, among a host of other weapon tweaks, enemy changes, and balance fixes dropped in the humongous Patch 01.000.300 today, which brings «a number of adjustments, fixes and improvements to aid your democratic endeavours».
For starters, burning damage has been nerfed by around 15% after enjoying some time in the limelight. Heavier armour should be a little stronger, with ratings above 100 reducing the damage taken from headshots. Any reports of «concussive injuries» from a rocket slamming into the side of your dome are insurrectionist talk, and should be reported to your nearest democracy officer.
As for weapons, over 24 of them have been tweaked. I won't list them all until the end of this article, but here are some of the highlights for now:
When it comes to the enemies of democracy, Bile Spewers move slower, Hulks are harder to stagger, and those pesky Automaton factories shouldn't be flooding your skies with liberty-hating gunships as much. Most notably, enemy patrols will now be more frequent with smaller party sizes—though groups of four shouldn't notice any changes: «The biggest noticeable change will be for solo players at higher difficulties.»
As for general gameplay improvements, the «raise the flag» missions will now spawn on higher difficulties. My comfort zone is difficulty seven (Suicide Mission) and I've noticed a few flag missions popping up on Terminid planets already. Arrowhead also has made «minor level generation improvements to how we distribute locations throughout the mission map,» which «should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.»
Additionally, your shots that ricochet off
Read more on pcgamer.com