has one common mistake that can make even the strongest SSR characters feel incredibly underpowered. The new action RPG gacha game was heavily anticipated due to the popularity of the South Korean webtoon it is sourced from. This anticipation was mostly rewarded as, while it is plagued with microtransactions, 's cool characters and engaging gameplay are appealing. The main story also follows the same beats, which gives fans of the series a chance to experience and immerse themselves in the events.
's combat is similar to others in the genre, but it mixes its own systems to set it apart. Players will make a team of Hunters, each with their own role, and switch between them during combat. Each Hunter has different skills with short cooldowns that build up to their ultimate ability. The one caveat to that is Jinwoo, who is the player character who can switch classes and fulfill a flexible role in any team. This fast-paced combat has been done excellently in but has one fatal flaw hidden behind a system.
Solo Leveling: ARISE is a wonderful action RPG title with a lot to offer, though it's mildly hampered by its gacha nature and aggressive shop layouts.
has three different modes players can select during combat. Manual gives full control, semi-auto will move the character around and preform basic attacks but will not use skills or ultimates, and autoplay will do everything. However, autoplay has been found to be extremely unreliable and makes Hunters feel weak.
The main issue with autoplay is its inability to properly dodge during combat. Dodging is a huge part of 's combat, both for avoiding heavy attacks and gaining invulnerability frames. However, since autoplay avoids dodging, many players have found autoplay failing or, at best, prolonging missions for a longer time. Even missions that teams have massive power gaps and should easily clear are being failed.
Semi-auto mode is not that much more of an upgrade, as it also avoids dodging and needs player input to use
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