Although s reveal trailer at The Game Awards got FromSoftware fans buzzing that more was being done with the IP after 's massive success, there was a lot of confusion surrounding what was revealed. The trailer showed off a lot of cool features, but wasn't overt on what actually is, being a three-person co-op, roguelite title, which many have begun to compare to battle royales like due to the Ring of Reign closing in as night approaches. What was even less overt was what was going on with the lore.
The Soulsborne fanbase is loosely split into two factions: one that only cares about combat, builds, and bosses, and the other that will dive into the lore, trying to explain everything as if they were scholars of ancient history. Although the former are likely excited to see new gameplay elements, bosses, and better traversal, the latter might be pulling their hair trying to understand the mess that has introduced. Its lore doesn't seem to make much sense at all, and that is probably fine for the kind of game will end up being.
The reveal trailer tells players the gist of the game, but some extra digging is needed to understand the general story. The objective is to help the Nightfarers avert some kind of disaster by dropping into Limveld and surviving three nights to stop someone named The Night Lord, who is probably waiting behind the giant door that looks like an upscaled version of the one sealing the Throne of Want from. The overall idea and plot of the game makes enough sense, but it's the -like combination of so many elements that makes everything messy.
Bosses and characters from former games are in for some reason, and there hasn't been any indication that the two worlds were linked previously. Despite sharing the same genre, and are separate IPs with different histories and worlds, so there shouldn't be any reason why the Nameless King is back to repeatedly kill players atop his Storm Drake, nor is there a reason for the Fire Keeper's apparent return. That
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