For no discernible reason, Blizzard has nerfed Sorcerers, the weakest class in Diablo 4, and given them almost no meaningful buffs to compensate.
The new, pre-season 1 patch attempts to flatten the most overpowered builds by taking a hammer to the core stats and skills that they rely on. Every single endgame Sorcerer build uses burning damage to make their enemies prone to critical strikes. Even the builds where you primarily cast cold spells required a single fire skill to compete with how fast every other class can carve through endgame monsters.
That skill, Devouring Blaze, has had its bonus critical strike damage nerfed, and its extra bonus on immobilized enemies more than halved, which was crucial to most Sorcerer builds.
«Devouring Blaze was the talent that made Sorcerers capable of almost not doing the least damage out of all the classes,» Reddit user LeagueTweetRepeat explained. «It can kind of be compared to the duct tape over the crack in your wooden shed that keeps some of the cockroaches out.»
It was so bad out there for Sorcerers that they had to utilize a bug to put a dent in the game's hardest bosses. The Aspect of Control gave them a considerable boost to damage against immobilized targets, but it incorrectly tripled its bonus against staggered bosses—a trait that streamer Northwar used to nearly one-shot Uber Lilith. That bug, and any dream of Sorcerers potentially feeling powerful at all, has been squashed.
As you climb into Diablo 4's hardest difficulty, World Tier 4 (Torment), enemies start to hit like trucks. Most classes have skills or bonuses to armor that protect them from being crushed. Not Sorcerers. They have to rely on stacking gear with damage reduction stats and bonuses to their barrier
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