Blizzard's latest Diablo 4(opens in new tab) endgame preview makes the MMO comparisons(opens in new tab) even easier to make.
Diablo 4 begins as an action RPG where you click your way through dungeons collecting rare loot. But once you hit level 50 and finish the story, you'll have a list of MMO-like activities to complete as you climb through the remaining 50 levels. It's not unlike previous Diablo games, but the open world and repeatable quest systems push it closer to an MMO experience.
World of Warcraft players will be able to read between the lines on the features explained in the video. Many of them reward currency or a chance at rare loot, and you can repeat them on what seems like a daily or weekly basis.
Here's how Diablo 4's MMO-like endgame systems will work:
Like in the recent beta(opens in new tab), Diablo 4's higher difficulty settings, or world tiers, bolster enemies and increase the value of your gold and loot rewards. To unlock greater world tiers, you have to complete the main story and then survive a capstone dungeon. These dungeons test your skill so that you're prepared for the whole game to ramp up in difficulty.
After you've reached the bottom of the skill tree, you'll start earning paragon points instead of skill points. Diablo 4's paragon system gradually increases your base stats like in Diablo 3, except there's an added layer of complexity toits layout, a grid of nodes that can be claimed for bonuses such as five more dexterity. Legendary nodes offer more specific bonuses like a 5% increase to your damage for every nearby enemy that is under the effects of a crowd control ability. And glyphs can be found in the world and placed on the board to empower the nodes around them.
All of this is on
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