Payday 3 might've failed to wow, but there's reason for heist fans to remain cheerful: GTFO studio 10 Chamber — which was co-founded by Payday 1 and 2 veterans including designer Ulf Andersson — has announced Den of Wolves, a sci-fi take on the Payday formula.
Den of Wolves (which was teased back in August) got its formal unveiling at this year's The Game Awards via an enigmatic reveal trailer, but I had the opportunity to spent some time with 10 Chambers co-founder and narrative director Simon Viklund ahead of the show, to learn a little more about the studio's plans for the project.
With development on 10 Chambers' debut game, acclaimed hardcore sci-fi shooter GTFO, formally at an end with the release of today's The Final Chapter update, the studio's focus is now on to Den of Wolves, which Viklund describes as a continuation and evolution of the mechanics seen in Payday: The Heist and Payday 2. It's a project that came about because the team felt there was still «untapped potential in the heist genre» — and because it was desperately keen to escape the oppressive squalor of GTFO's corridors for airier climes.
Den of Wolves, which has been in pre-production for about two years now, whisks players to 2097 and Midway City, built on the site of the US' Midway Atoll. Once little more than a sandy nature reserve in the North Pacific Ocean, in-game it's now the bustling heart of corporate America, the «capitol of capitalism» — an «unregulated innovation zone» where every corporate entity has a presence due to its stock exchange and impenetrable security infrastructure.
«We want to punch above our weight,» Viklund says of 10 Chambers' ambitions for Den of Wolves, noting that, thanks to investment from Tencent, the studio
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