One D&Dis set to shake up when it arrives as the newest incarnation of the roleplaying game in 2024, and some of its changes are easy to get excited about. Anticipation for One D&D is somewhat mixed, with contentious choices and a recent history of game license changes serving to sacrifice some goodwill from the tabletop community. Even so, there are plenty of new ideas coming in 2024 that have solid foundations and interesting implications.
Unlike numbered editions of One D&D is more of a revision to the 5e system, filling a somewhat similar role to the 3.5e update for the third edition of the game. Backward compatibility ensures that 5e materials will still be usable in One D&D play, while any group that doesn't want to make the transition should likewise find new material easy to incorporate without accepting every rule change. For those who do want to take advantage of a new start, the best changes could freshen up any campaign.
Although dungeon crawling and fighting monsters have some of the most immediate appeal of anything in, some of the more managerial aspects of the game can be just as engaging. Bastions, set to be introduced in One D&D, are perfect for parties that like to build up a useful home base. Bastions can generate passive income and feature a number of useful facilities, making it easier for the party to have access to specific functions and resources whenever they're needed. Although the loose idea of a home base is nothing new, 5e didn't offer any specific system for building one, making this an exciting addition.
Feats are a fun way to spice up a character's abilities in 5e, but they were never a particularly balanced system. One D&D attempts to even things out by tying feats to specific levels,
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