It’s easy to look at the video game community and think everyone working in it is “developing the games they want to do.” But, in truth, that’s not what happens many times. Yes, plenty of developers make the titles they desire, but other times, it’s not so simple. Sometimes, the developers aren’t in control because their publishers push them to where they want to go. Other times, it’s a question of money and whether they make the “best games” or the “profitable ones.” For the creator of Danganronpa, Kazutaka Kodaka, was very clear about which side of this coin he falls on.
He made the following tweet about this topic in response to someone saying that Kodaka was rather full of himself. But as he revealed, he made the game he wanted to make and hoped that people liked it. Nothing more and nothing less.
Because I only make games that I like. So I don't care if they sell well or not. Because it is more distinctive than perfection, and it is not a game that will be liked by everyone. I want as many people with similar sensibilities to me to buy my games as possible. https://t.co/LGejgur3BX
Some might think that this is an odd way to address things, but sometimes, being blunt is the right way to go. Plus, it shows off Kodaka’s tenacity and spirit. Yes, his titles like Danganronpa aren’t for everyone, but they do have a following, and some people want more games like this from Koaka.
Another way to look at it is that you’ll never have to fear a “money grab” from someone like Kodaka because he’s trying to make a game that he would play, and wouldn’t skimp on content as a result. If some of these thoughts sound familiar, you’re thinking of the Suda51 interview where the famed creator said some similar things.
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