The Druid class might be getting one hell of a buff for the next edition of D&D.
Playtests for this update (codenamed 'One D&D') have been ticking along in the background for a while, but a video (opens in new tab) from publisher Wizards of the Coast suggests that the Druid in particular is getting a lot of attention. This is largely due to the fact that, "as beloved as the Druid is from a sentiment standout, in actual play, the Druid is the least played class [in the core rules]."
According to D&D game design architect Jeremy Crawford, this could be because the Druid requires players to learn complex shapeshifting rules alongside the usual class mechanics that are common for the best tabletop RPGs. To combat this, Wizards is doing away with transforming into creatures from the Monster Manual whilst using the 'Wild Shape' ability. Instead, you'd be using three universal stat blocks instead - an Animal of the Land, Sky, or Sea.
Although certain mechanical elements will remain the same regardless of the form you take (Animals of the Land are always more resilient, for example), these definitions are deliberately vague to let players define what they want this form to look like. The result is a chance to tailor and tweak your Druid's Wild Shape appearance without having to look up lots of extra monster rules.
While this does mean that you won't be able to change into Elemental creatures anymore, you can confer those powers onto your Wild Shape form. In other words, you might become "a fiery wolf. Instead of becoming an Air Elemental, you could become an owl that has thunder or lightning bristling around it." This will give you resistance to that particular damage type, and at later levels, you'll be able to dish it out
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