CD Projekt RED’s Cyberpunk 2077 is riding a wave of positivity for Phantom Liberty, its first major expansion that adds a new story, characters, quests and area. A free update is launching alongside it to revamp the AI, police systems, and more. However, it wasn’t long before the company was under scrutiny at launch for performance issues on current-gen consoles, bugs, missing features and more.
So while things are good now, Michał Platkow-Gilewski, CD Projekt’s VP of PR and communication, hasn’t forgotten the old days. Speaking to Games Industry during Summer Games Fest, he said, “We’re in a cool moment right now. Yes, the road was bumpy. When everything was awesome and amazing before the release of Cyberpunk…it was the time of my life, but it was too good to be true.
“The game was shaping up to be amazing, and we were all super hyped. But this hype surrounding us was a big pressure. Then there was the release, and it was not a fairy tale anymore.
“We knew that we had to work hard to come back. It was a tough moment for everyone. We had to rebuild a lot of things inside of the company. We started with pipelines on the dev side; we thought, ‘Should we tie our future with a different engine or should we stay with our own? We made some decisions about how we work, how we are structured. It was a big rebuilding.
“At the same time as this, we knew we wanted to work onCyberpunk and make not just a great expansion but also improve several things in the base game. It was quite a journey, but right now, I am just excited to see what people will say when they start playing.”
Being at the company for 12 years and seeing it grow from 120 people to around 1,200 (with his own team going from six to almost employees),
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