The launch of the new Beach Properties DLC for Cities: Skylines 2 has sparked a significant wave of discontent within its player community. Despite eager anticipation for fresh content, many gamers are left disheartened as they delve into the first DLC for Cities: Skylines 2.
Initially released in October, the sequel fell short of expectations and disappointed many fans who found it lacking when compared to the original Cities: Skylines. One significant problem that upset many was the lack of an editor tool at launch. The CEO of developer Colossal Order, Mariina Hallikainen, acknowledged these difficulties and even expressed regret for the lack of modding support, a feature that was essential to the original title's long-lasting appeal. She said the team intended to release the game completely polished, but as the deadline drew near, they were compelled to prioritize performance fixes.
Despite this backdrop, this week was anticipated to be a positive one for Cities: Skylines 2 fans. On March 25, the beta version of the long-awaited modding tools finally launched alongside the game's first official asset pack, Beach Properties. Priced at $10, Beach Properties boasts 60 new buildings spanning two low-density residential zones, six Signature Buildings, and more. However, it seems that many fans are dissatisfied with the perceived value offered by the DLC, and they are expressing their discontent on Steam. One scathing review condemns the DLC as «mockery,» criticizing its release before addressing existing issues within the game. Another reviewer lamented the lack of content justifying the DLC's price, stating, «There is nothing in this DLC that justifies it costing a fifth of the price of the base game.»
Overall, many players appear discontented with the worthiness offered by the Beach Properties DLC and are voicing their dissatisfaction with its seemingly insufficient features and high price point. While the response from Colossal Order remains uncertain, it's
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