Carceri is a fizzy and kaleidoscopic, first-person "chaotic Art-toy" in which you explore/hallucinate an island resort that's also a concentration camp ("carceri" is Italian for prison) for sentient computer programs. Out sometime in May, it's the work of James Beech - who describes himself as "an on-again, off-again AAA veteran" with credits on Metroid Prime 4, Remnant: From the Ashes, and Crysis 3. The environments take hefty influence from Carceri d'invenzione, a series of prints created in the 18th century by Giovanni Battista Piranesi, whose name has become a byword for impossible spaces.
All-in-all, it's not so much a new videogame as a terrible trap devised to waylay and enrapture hipster middle-aged news editors who have to write about ChatGPT now and then. But who knows, it may also appeal if you're keen on strange worlds in which curiosity and experimentation take precedence over massacring the wildlife.
I don't get much of a Metroid vibe from Carceri, but those hazy angular landscapes do look like they'd make decent Psychonauts levels. There's also a bit of Umurangi Generation in there - you have a magic camera that doubles as a way of messing around with the graphics settings. Other attractions include a philosophy forum, galleries with pictures painted by incarcerated programs, a rock concert, a giant open-air chess-set, and the illicit thrill of "jumping around where you don't belong". Here's a trailer.
Carceri is a follow-up of sorts to IndieCade 2016 finalist Ultraworld Exodus, but you don't need to have played the latter to enjoy it, as Beech comments in the announcement materials. Regarding the Piranesi influence, which is sure to spawn a thousand Critical Distance op-eds, he notes that "as a Level Designer by trade, that's exactly our job: create impossible worlds. So, to my eyes, Piranesi's prisons are akin to the origin of Level Design."
You can find out more on the Steam page, which includes an extended disclosure about the game's usage
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