Warhorse have revealed Kingdom Come: Deliverance 2, sequel to the 2018 open world action-RPG which you will likely remember for a couple of reasons: 1) its ostensibly faithful but inevitably skewed representations of race, gender and class in medieval Bohemia, which were amplified by its creative director Daniel Vávra's qualified endorsement of Gamergate, and 2) being a moderately entertaining, buggy and mucky chivalric fable in which you have to worry about keeping your sword sharp and eating food before it rots.
Going by the announcement video, the new game is the same game but with more cash to burn. It's the work of 250 people, with Jan Valta returning as composer. According to Vávra, "what we are making now is what it was supposed to be in the beginning, but we were not able to do it because we didn't have enough resources and experience."
Set in 1403, Deliverance 2 continues the story of former blacksmith Henry, whose quest for revenge saw him breaking into the world of knights and dynasties. The new plot centres on the doings of monarchs rather than the first game's relatively minor quarrelling nobles, and takes place in and around the grand and affluent city of Kuttenberg. While this is more of an urban tale, there's still countryside aplenty in the shape of a "Bohemian Paradise" area where you can shoot/admire the CryEngine wildlife. The world is overall twice as large as that of the original Deliverance, and the story features around five hours of cutscenes.
Played once again by Tom McKay, protagonist Henry has come a ways since Deliverance but he's still something of a rough-and-tumble nobody, who must prove himself to the realm's bluebloods. His best friend is Sir Hans, voiced by Luke Dale, a comedy fun-times wingman who says things like "Let's hope this water isn't too cold - wouldn't want your pride and joy shrinking." Top bantz!
As for what you do as Henry, it all seems broadly in keeping with the first game's open world survival simulation.
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