Warhorse Studios has officially announced Kingdom Come: Deliverance II, the sequel to its popular RPG set in medieval Bohemia. Warhorse Studios fully unveiled the sequel at a private event last week, confirming among other things that it will be twice as large as the original, touting it as a “behemoth” of a game.
“What we are making now is what it was supposed to be in the beginning, but we weren’t able to do it because we didn’t have enough resources and experiences and all that stuff,” creative director Daniel Vavra said in a presentation. “We’ve proven the concept works, so now we can take it to another level, which is what we always wanted.”
To that end, Kingdom Come will be “much bigger in scope,” with “five hours of cutscenes instead of three” and a story that’s “much more epic.” It will pick up the story where the original left off with the game’s protagonist, Henry, and his traveling companion, Sir Hans Capon, but where the previous game was about “small nobility,” Kingdom Come II will be about the “problems of kings.”
Kingdom Come: Deliverance II will seek to build on the success of the original game, which drew attention for the way that it mixed Elder Scrolls-like first-person exploration with a granular focus on historical detail. While it received mixed reviews from critics, who among other issues criticized its technical performance, it managed to sell around 6 million units by February 2024. Warhorse Studios has grown considerably since then, rising to around 250 employees from a team that numbered just 11 a little more than a decade ago, and is currently one of the studios under Plaion – a subsidiary of the Embracer Group.
Like other recent RPG success stories, most notably Baldur’s Gate 3 and Cyberpunk 2077, Kingdom Come: Deliverance II will seek to craft a highly-reactive world in which players can develop Henry in any way they see fit.
“Henry is a young guy, so he’s not so deeply entrenched in his already, you know, set character traits,” lead
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