Being a reviewer during Big Game Season often feels like being chased through a massive, winding building in a serial killer movie (or possibly Until Dawn). You gallop shrieking and blundering round a corner and are confronted by a series of ominous doors with labels such as "Baldur's Gate 3". You only have a few seconds to pick one and dive through, sweating in the knowledge that each door leads to a confusing network of corridors that exist wholly apart from each other - that each door not opened is a route to an Elsewhere you are doomed to never know, unless you're commissioned to do a, haha, "retrospective" 10 years later.
This summer, in my previous dishonourable capacity as a freelancer, I barged through the doors marked "Zelda" and "Final Fantasy 16", then spent a frantic moment trying to force the "Baldur's Gate 3" door to open, before giving up and throwing myself under a heap of unedited features. Now, in the relative lull before the monster named Starfield crashes through the ceiling (yes, I know, I'm mixing my scenarios - it's the end of the day and I'm tired), I emerge from the heap reborn as RPS News Editor, and peer back fearfully at some of the doors I left unopened. By far the grimmest and grandest of these is, of course, Diablo 4.
Diablo 4 was reasonably well-received at launch - in our own Diablo 4 review, Alice B described it as "a beautiful, frictionless grey toybox that puts nothing in the way of you playing it for hours and wondering what you've done with your life" - and has many bajillions of players. I get the impression that a large number of people absolutely adore it. But it hasn't been having a good time of late. The game's Season 1 patch went down like a barrel of parrot droppings, with
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