Today, BioWare released a new blog post that provides a deep dive into Dragon Age: The Veilguard's accessibility options to make the game as accessible as possible to those who have disabilities and may need extra customization or tweaks to make the game playable for them. The accessibility considerations have been separated into four categories. The accessibility options have been in the design documentation from very early in Dragon Age: The Veilguard's development process, with the options being made with "thoughtful and deliberate implementation of accessibility."
The blog post states that they want to make Dragon Age: The Veilguard a fun experience for everyone, regardless of skill or ability. First and foremost, there are multiple combat and difficulty settings. There are classic settings, such as the Storyteller option, which is for those who want to just experience the story without difficulty. Then there are options such as Underdog and Nightmare, which make the combat incredibly challenging and punishing. Additionally, there is an option named Unbound, which allows players to customize all game settings.
Once a player has selected a difficulty, there are more combat options that can be tweaked in the Settings menu, which can help the player make further changes, such as parry timing, aim assist, and aggressiveness of enemies. For those who prefer a cleaner UI and HUD, there are also customizable elements within them, such as elements like Rook's health being completely hidden, as well as the objective tracker or Mini Map.
When it comes to visual accessibility options, players will be able to tweak all of the text size in Dragon Age: The Veilguard. This includes text size in the UI and subtitles, which also have modifiers such as size, opacity, speaker names, and color. There is also the option for audio aids to add to visual-only elements, such as attack indicators. There are also
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