At some point when I wasn't watching, Call of Duty's campaign became a bad stealth game. Gone are the perspectives of the faceless and unknown soldiers and the grinding attrition of frontline warfare, replaced with characters who look and feel like they came from a Netflix Original movie chasing guys in polo shirts down European alleyways. When Black Ops 6's campaign occasionally channels the bombastic scope of its predecessors, it rocks, but all too often it's bogged down in tedious espionage.
What is it? This year's Call of Duty, set in the 1990s.
Expect to pay $70
Developer Treyarch, Raven Software
Publisher Activision Blizzard
Reviewed on Radeon RX 6600, Ryzen 7 5700G, 32GB DDR4 RAM
Steam Deck Not verified
Link Official site
I'm usually the CoD fan that actually cares a lot about the campaign, but it's those shortcomings pushing me towards this year's stellar multiplayer offerings. Black Ops 6 has lightning fast gunfights that leverage a wonderfully weighty new movement system to give old and new modes alike a distinct, John Woo-esque flair, where every match evokes the climactic shootout from Hard-Boiled – and what's more 90's than that?
Black Ops 6 begins with an op gone wrong at the height of Desert Storm, with heel Russel Adler returning to prevent your high value target from falling into the hands of a compromised CIA. Unknowns at the highest level of government are funding a literal black ops paramilitary outfit formed from ex-Eastern bloc soldiers operating under the name «Pantheon,» siccing them on your squad at every turn. Pantheon's goons are occasionally bolstered by elite operatives, awkward miniboss encounters plucked from Warzone maps that prompt some of Black Ops 6's corniest moments. It's really funny to be gouging out some Cold War psycho's eyes in an interactive cutscene moments before getting into a Borderlands-esque shootout with an armored guy who can withstand 27 headshots as he sprints around the room tossing out glowing electric
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