reportedly made over $200 million in revenue one month after its release. This makes the free-to-play game the third best-selling title on mobile devices, behind and. Within its first month, also overtook the sales of and .
As spotted by IGN, PocketGamer.biz used figures from AppMagic, software used to track mobile app sales, to estimate that hit $208 million in gross revenue across the App Store and Google Play. was released on October 30th, 2024, and while the game is free to play, players can buy cosmetics, booster packs, and monthly passes that award extra cards, which led to millions of dollars spent daily on the app.
astronomical revenue in its first month was driven by players spending $6.5 million on the game daily. According to PocketGamer.biz, launched with just $2.7 million in player spending on its first day, which steadily rose over the first month, with the best single day of player spending, so far, happening on November 22nd at $8.4 million. The game offers several features players can pay for that change the experience, like flairs that add different flairs for Pokémon mid-battle, but come at a high cost.
In Pokémon Trading Card Game Pocket, Supporter cards can be useful in staying competitive for battles. These are all 9 Genetic Apex cards ranked.
Still, the cost of add-ons hasn't deterred players from paying for them, as player spending increased each week since launch, up to $51.1 million spent in the third week of its first month. has been a global sensation, bringing players back to after leaving physical cards behind. Japan and the United States have been the countries driving the most revenue. Players in Japan contributed $90.1 million in spending within the first month compared with the US at $58.2 million, and Taiwan at $9 million.
In week 4, player spending in dipped just 3% to $49.7 million despite being the week the Fire Pokémon Mass Outbreak event launched. The event allowed players to grab guaranteed Fire-type cards through Wonder
Read more on screenrant.com