does a brilliant job at introducing the deadly world of to those new to the universe while giving pre-existing fans plenty to enjoy as they slay hordes of Tyranids. Even though it shows off a lot, especially when it comes to the many Space Marine Chapters, not just the mascot Ultramarines, just scratches the surface of the world. There's so much more to explore from the universe, and one faction is perfect for, if Saber Interactive wants to dip back into the series.
The original had the somewhat comedic and goofy Orks as one of the main villain factions, while chose the more terrifying Tyranid horde, and both featured other Heretic Factions, like the Chaos Space Marines. Although this would be a lot for most universes, has so many factions that would be perfect to delve further into for a sequel. Neither Orks nor Tyranids will likely be revisited in any big way going forward, soperhaps one of the best options for a sequel would be the cybernetic Necrons.
Necrons have a few major advantages over many other factions when it comes to being a video game villain. For one, the faction has been around for a while in a real world sense, and there are plenty of different units to choose from in the tabletop game. This would translate well into, since Necrons coming in all kinds of shapes and sizes would result in brilliant enemy variety, keeping them fun to fight throughout both a chunky campaign and co-op, PvE missions.
Out of all the threats faced by the player, none are as deadly or mysterious as the Chaos Gods, leaving players with more questions than answers.
From the long-ranged Deathmarks to the Canoptek Spyders, the technology of the Necrons would mean that the player would need to take different approaches against different enemies too. The Deathmarks in particular would be a tricky foe that hides and snipes at Titus and his squad, while the Skorpekh Destroyers would charge their way into melee range with no regard for stealth. They may not have the swarming numbers
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