is a big adventure, and seeing it through to the ending could take some time. Since the game is part of a larger canon, it's not particularly surprising that there's only one scene that will play before the credits roll, with no general focus on specific story choices or branching paths throughout. Even for those who don't end up playing the game, knowing how it leaves things at the end could be useful for keeping up with the overall story unfolding on Pandora across the films and other media.
The plot of takes place on the new continent of the Western Frontier, telling the story of a Na'vi of the Sarentu clan raised by the RDA who begins a journey to rediscover their heritage and homeland. Although there's not a consistent focus on a villain in the way that Ubisoft's series employs, the threat of an RDA big bad named John Mercer looms throughout. The trauma that he inflicted on the past lives of central Na'vi characters plays a supporting role in the looming threat of his current plans, and everything comes to a head as the game reaches its climax and conclusion.
The final mission of follows fashion with a base infiltration, building on the pattern established throughout the game, and the protagonist is tasked with breaking into a huge RDA stronghold to stop Mercer's plans. At this point in the story, it's become clear that he's readying a charge to be shot underground that could functionally tear Pandora asunder, so shutting this down at any cost becomes the prerogative. Actually doing so, however, is a complicated process. The only way to get in is through an underground passage that may not actually be safe, as the base is otherwise too well-defended.
The building plans that revealed the existence of the natural
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