Side quests are better left untouched until a certain feature becomes available in . An open-world RPG set alongside the hit film series, has an excellent main story. It revolves around a series of kidnapped Na'vi ambassadors who later join a resistance effort against the RDA, culminating in an explosive ending that creates opportunities for future films.
But there's also a ton of side content to do. From 's approach to material gathering, to crafting incrementally better weapons and gear, to raising Clan Favor with the various peoples of Pandora, there's a lot to get lost in. In such an immersive, open-world game, it can be tempting to tackle all the side content first, simply walking around and taking on each activity as a player finds them. But in the long run, that may not be the best approach. Here's why.
It's best to save the bulk of 's side quests until after Ikran flying has been unlocked. Ikran, or mountain banshees, are a species of avian creatures used by Na'vi as flying mounts. Their place in the wider narrative represents the Na'vi's connection with nature. Taming an Ikran is a rite of passage in Na'vi culture. While the nature of the ritual varies from clan to clan, basically all Na'vi are required to bond with an Ikran in order to ascend to adulthood.
Ikran choose Na'vi riders just as Na'vi choose Ikran mounts. The two must wrestle in an often deadly ritual before the Ikran is tamed. But once they're bonded, they're bonded for life: an Ikran will never seek out a second Na'vi rider, even if their first one dies. It's not unlike the bonds between humans and domesticated animals like horses, but there's one crucial difference. While Ikran and the Na'vi who ride them are highly trained, they don't respond to
Read more on screenrant.com