The Monster Hunter Wilds beta has officially opened on all platforms, and some PC players have found the game's performance to be the true monster.
This comes as no great surprise given the terrifying Monster Hunter Wilds system requirements that Capcom previously released, though I didn't have nightmarish texture-breaking models on my bingo card. The good news is that this nightmare seems to be bug- and not performance-related, and Capcom says the full game is already in better shape, plus it has some decent troubleshooting options for struggling players.
"The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test," the official Monster Hunter Twitter account says, linking to a list of workarounds and known issues for Steam players.
There's also a much more in-depth post outlining some common troubleshooting options step-by-step. Standouts include adding the game to anti-virus exceptions, giving it and Steam admin privileges, updating your graphics drivers or operating system or DirectX, and verifying the game's Steam cache.
A few other specific solutions are also worth noting. "If you are experiencing issues with game stability, delete your shader cache files," Capcom advises. Much less helpfully, "if you are experiencing crashes caused by insufficient VRAM while performing shader warming, please contact Intel Corporation or the PC vendor." More helpfully, Capcom adds that "if Frame Generation option is grayed out and cannot be enabled, please turn on 'GPU scheduling.'"
Speaking of frame generation: "When using NVIDIA DLSS and repeatedly changing the Upscaling Mode, VRAM usage may increase, causing the framerate to drop or the game to crash on certain PCs. If this happens, please restart the game." Turn it off and turn it back on is a classic PC gaming fix, but with how many DLSS and VRAM reports I'm seeing on forums, this
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