This newly crowned crustacean is the second-story boss of , and beating her is no easy feat. Her fight opens up the rest of the map; until you beat her, you're confined to the starting area and its surrounding caves and crevices. You'll quickly run out of things to do here, so beating Magista is a surefire way to find new places and shells to put on.
Magista is the self-appointed Duchess of Slacktide, the castle near Kril's tide pool. When his home is repossessed, he's told that it's due to some new tax laws that the new leadership has put into place, and he needs to take it up with the Duchess if he wants leniency. The Loan Shark points you in the direction of the castle, and so that's where you head. You fight Nephro on the way, but once you reach Magista, you'll need to be ready; she's a toughie, though developer Aggro Crab has a solution for you if you find the fight too tricky.
When you arrive at Slacktide after retrieving Magista's pearl as she asked you to, you'll notice things have changed since you left. After navigating the newly gooped Slacktide and its denizens, you'll return to Magista's audience chamber to present her pearl.
However, instead of rewarding you with your shell back, she'll treat you to a monologue about how life on the reef is ending. In her benevolence, she will also assist you in finding your end and beginning the boss fight.
Duchess Magista has an exciting combination ofranged, AoE, and melee attacks that make her a horrifying boss to fight. In her first phase, she has aranged grab attack, a sweeping attack, and a ranged poison slam attack. Each has a different effect:
Attack
Effect
Ranged Grab
She tosses her tea-strainer flail towards you, grabbing and slamming you to the ground. This attack will one-shot-kill you at lower VITALITY.
Sweep
She swipes a semicircle in front of her with her claws to deal damage.
Ranged Poison Slam
She slams you with her tea strainer, leaving a poisoned puddle where the hit lands.
Magista's
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