The oft-overlooked Alien: Isolation mobile follow-up, Alien: Blackout, is being pulled from mobile storefronts as the devs face a «hard decision» about the future of the game.
Alien: Blackout served as an «unofficial» sequel to Isolation, and players took the role of Ellen Ripley’s daughter, Amanda, once more.
Rather than personally sneaking around Sevastopol Station, however, Amanda was firmly planted in a control room, guiding other crewmates through a Weyland-Yutani facility to safety via security cameras.
Sometimes, though, the Xenomorph would sniff out the player and try to make their way into the control room, forcing them to cut off all power to seal the door akin to the Five Nights at Freddy’s series.
Players have until 31st October to purchase the game from either the App Store, Google Play or the Amazon Store for £0.99
Publisher 505 Go took to X (formerly Twitter) to announce the decision.
No word has been given on what has caused this «hard decision», as the game doesn’t have anything in the way of live services requiring developer support, but it is most likely a licensing issue.
Sign up for our gaming newsletter to receive the latest insights, reviews and expert recommendations
By entering your details, you are agreeing to our terms and conditions and privacy policy. You can unsubscribe at any time.
We are personally hoping that Creative Assembly has an official sequel in the making and license holder Fox doesn’t want any confusion among players.
There is absolutely nothing in the way of evidence to support this, but that would be our darkest desire.
Creative Assembly's foray into first-person survival horror wowed us back in 2014, and its retro-futuristic visuals still look stunning today.
Unfortunately,
Read more on radiotimes.com