With the sun setting on Dragonflight and The War Within on the horizon, our Outlaw Rogue Writer, JustGuy, offers a retrospective highlighting Outlaw's journey in Dragonflight and shares their hopes for the spec's next evolution with a War Within Wishlist.
Going into Dragonflight, a significant focus was put on the talent system, last iterated on back in Mists of Pandaria. Returning to the good ol' days full of minor pathing nodes and capstones that have significant implications on how the spec is played overall. This was the feature I was the most excited for as the old talent tree began to feel too binary and uninteresting.
However, overhauling a system as large as talents can end up with some less immediately apparent problems that end up rearing their head after playing with them for extended periods. The two main issues plaguing Rogues were that the class tree had too many generic damage talents that directly competed with what should be considered core Rogue utility. Sprint, for example, for years, was given a rank 2 version which lowered the cooldown to 1 minute, which was then put back into the talent tree but directly competed with vital damage nodes such as Lethality and Deeper Stratagem. After two tiers of playing the specs