Patch 29.2.2, launching later today, contains big updates to Hearthstone and Battlegrounds.
Dev Comment: This patch is a little different than our usual balance patches—it’s more about the general design direction of the game than it is about particular power outliers (though we hit a few of those, too). Right now, there are a lot of cards that can remove player agency and raise the power level of the game beyond where we want for a 4-set meta. We’re looking at a variety of these meta-defining cards in this patch, from OTK-style cards to powerful AoE effects that make it feel like your minions don’t matter.
There will always be cool, dreamy cards in Hearthstone—that's part of what makes Hearthstone Hearthstone—but these types of cards can sometimes be disproportionately more fun to play with than play against. We don’t want these kinds of cards to make up the most powerful and prevalent archetypes in the game, especially if they create metagames where player agency feels low.
There are a few categories of changes in this patch. The first is cards that can end the game quickly when played, and which warp the entire game around whether you get to play them at the right time. No Duplicate cards are also a subsection of this. Being able to draw your deck to avoid the downside of these cards is an interesting deck construction challenge, but it has in large part devolved into turbo-draw decks that tend to be less interactive and not in the spirit of these cards.
The second category is powerful, uncapped board clears. We’ve made and will continue to make AoE effects, but these particular instances are too efficient at clearing the board, making minion-based strategies feel helpless.
The third category is cards that are just a little too strong in their decks and should be toned down a bit. Similarly, our Wild changes are to some clear power and play experience outliers in that Mode.
Finally, we’re making some buffs, too! A lot of the changes we’re making in this
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