has had rumors about a sequel, although nothing has been officially confirmed yet. But that hasn't stopped requests from being made about features that should or shouldn't be included in a sequel, should one end up being made. Many features that would benefit a sequel to could use similar ideas from other games as a foundation.
After learning about Hogwarts, it's difficult to imagine not wanting to explore its halls and secrets as a wizard. However, left a lot to be desired when it came to this aspect. Hogwarts should’ve felt like a hub when wizards returned between adventures, and didn't really leverage its status as a famed place of magical learning for 's gameplay. As such, the sequel needs to borrow these features from other games.
Right now, there are little tono consequences for using Unforgivable Curses and becoming a dark wizard. So, the sequel should borrow the morality system from the games to add weight to making good or bad choices. This can open up different dialogue options, and even be used to change how NPCs interact with the main character. has very little reactivity to player decisions, and a way to make it seem like there are real consequences of becoming a dark wizard is needed in a sequel.
Not necessarily to the extent of dating sims, but even some kind of relationship mechanics would be a welcome change in a sequel. A fifth year student would be high school age, and that's a time that can be filled with drama. But right now, there's not much of a reason to talk to NPCs outside of quests, much less ask a student if they want to go grab a butter beer together and chat.
While it'd make the sequel a bit harder, having meters for hunger, thirst, and sleep as seen in games like could add an interesting new dynamic while making the game more immersive. This would make returning to the dorms essential, instead of completely unnecessary, which is the current state of the dorms in. It'd also force more interaction with the world if the character needs
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