Of all the magic-wielding classes in , none has proved more popular than the sorcerer. Ranking at number two since the launch of the game, it seems that plenty of parties setting out to save Faerûn from the Absolute have a powerful innate magic user amongst them. Of course, everyone's sorcerer will be different, but some particular feats in BG3 will make the most out of this fun class.
With over 40 feats in the choice can be slightly overwhelming, especially to those unfamiliar with their counterparts. Sorcerers will get three feats in at levels four, eight, and 12 making choosing the right ones all the more important. Looking at a mixture that expands the sorcerer's spell list, makes the most out of their magic, and increases survivability, here are some of the best feats to choose when building a sorcerer in .
Skilled is a great feat for those looking to expand a sorcerer's usefulness outside combat. Skilled grants proficiency in three new skills adding to the two that would have been chosen at character creation for a sorcerer and any already gained from race and background.
As the main character, many of the in-dialogue skill checks will be performed by Tav, so giving them more proficiencies increases the chances of success no matter the situation.
Lucky is a great all-round feat that gives a character three Luck Points per long rest that can be used in a few ways. The Luck Points can be used to gain advantage on attack rolls, ability checks, and saving throws which is useful in and out of combat.
But they can also force enemies to reroll attack rolls and when playing a squishier class stopping enemies from getting crits can be the difference between victory and a party wipe.
Lucky pairs very well with the Wild Magic ability Bend Luck, which can also impose a 1d4 bonus or penalty to attack rolls, ability checks and saving throws to make a pretty unstoppable sorcerer.
To add to a character's effectiveness outside of combat Actor is a great feat as it works very
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