Stellar Blade has emerged as a popular upcoming title on the PlayStation 5. It may be because it is one of the few exclusives releasing on the platform this year. It may also be because of Sony’s advertising support. And it may be because of its upfront fan service content.
But now fans have a reason to dislike Stellar Blade. As reported by Twisted Voxel, a YouTuber testing the Stellar Blade demo’s input lag found that it has a timeframe of 13.8 frames, or 230 ms of latency, in Performance mode.
Now, input lag is a popular topic among gamers, but it’s possible that not everyone has the same baseline of basic information they need to understand the discussion about it. So we’ll get into it a bit.
As explained by Wikipedia, video games are animated differently from animated movies, with new animation frames, or pictures, coming out after the calculations needed to make the frame are completed. Animated movies, of course, all have their animation frames completed in advance before you even get to see them.
The amount of frames a video game makes per second is the frame rate. On a 60 Hz monitor, one can see a maximum of 60 frames per second. If you do the match, the minimum possible input lag in thi situation, with 1 frame for every 60 FPS, is 16.67 ms.
This current generation of consoles, the PlayStation 5 and Xbox Series X|S, were sold to gamers on the promise that they could run games on high resolutions, and at a 60 FPS framerate, at the same time. However, as we have seen, some titles that have released on both consoles for the past few years aren’t able to output at 60 FPS. Most of the time, gamers have had to choose between a high resolution image at 30 FPS, or a lower resolution image at or closer to 60 FPS.
In this regard, Stellar Blade developer ShiftUp is not that much different than other developers in this regard. But it’s not a good look for the studio, which was put in a position where they would debut a major PlayStation 5 title, with Sony’s direct
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