Sometimes, a new game is just too heavy to run at 60fps with acceptable visual quality, which means that we have to fall back on 30fps as the lowest playable frame rate. That's not ideal in any scenario, but there are ways to reduce the blow.
This is for my PC folks, because obviously, if you're a console gamer then you're already using a controller. PC players, this is one of the reasons your console buddies keep saying things like "30fps feels fine to me." While a mouse is a precision pointing device that allows you to snap to a target anywhere within a 360-degree sphere with the flick of a wrist, that right analog stick is lazier than a [insert witty gaming analogy] when it comes to aiming. That built-in mechanical lag helps mask the input latency of the 30fps experience.
The lower the frame rate, the larger the visible gaps in motion that you can see on screen. This is especially true with high-speed panning and other linear camera movements that cover a lot of ground quickly.
However, I have found that the further I sit from the TV or monitor (relative to its size of course) the less visible those motion gaps are. Similarly, 30fps feels much less egregious on a handheld device like the Steam Deck or Nintendo Switch.
Motion blur in games is much maligned and even more misunderstood, but one of its best uses is to hide the motion gaps between frames at low frame rates. If the game you're playing supports motion blur and it's turned off, try dialing it up until the 30fps motion stutter is tolerable. It's natural motion blur that makes 24fps films look good, and it can have the same effect on your games.
One of the main reasons 30fps feels so sluggish to play is because it has more latency than higher frame rate modes. That is, the time between you pressing a button and the graphics on-screen reacting. However,
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