recently received some exciting additions to its arsenal of guns with the Democratic Detonation Warbond, but one of the most powerful possibilities isn't obvious without taking an unorthodox approach. Unusual strategies are nothing new for, as the soldiers of Super Earth are constantly seeking out any advantage they can get against the Terminids and Automatons. Any absurd exploits tend to get patched sooner or later, but that's all the more reason to hop on any trick while there's an opportunity to put it into action.
True to its name, the Democratic Detonation Premium Warbond features some weapons that pack big punches, but explosive firepower tends to come at the cost of speed. This isn't necessarily a problem — the GP-31 Grenade Pistol, for example, doesn't need to unload a clip quickly to cause some serious devastation — but it can make the weapons feel more situational than many alternatives. The explosive sniper called the R-36 Eruptor feels like a halfway point between a regular gun and a Stratagem like the Autocannon, so it can be a game-changer at times and feel like dead weight at others.
As a bolt-action rifle, the Eruptor takes quite a while between shots, but it doesn't have to. As noted by Reddit user Wallbouncingtomato and showcased by Fallout Plays on YouTube, it's actually possible to perform an animation cancel on the chambering of the round between every shot by switching to another weapon or Stratagem and back at the right time. Getting the timing right can take a bit of practice, but switching to this technique as the standard significantly improves the rate at which the Eruptor can be fired and makes it more versatile on the battlefield.
The Eruptor might seem most useful against swarms of small enemies, but being able to fire quickly makes pumping rounds into beefy Automaton enemies effective as well.
The principal key to the timing is not to get overzealous, as attempting to cancel the animation immediately after firing won't end up
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