It's one of my favorite times of the month: new Helldivers 2 warbond day. After a community vote that went overwhelmingly in favor of no delay, Arrowhead released the Polar Patriots premium warbond today, adding four new guns and other goodies to its rapidly-expanding co-op shooter.
You can unlock the items on the warbond's first page in any order, but I suspect most people will go straight for the shiny new assault rifle: the AR-61 Tenderizer. It's another boxy bullpup design that evokes the AR-23 Liberator starter rifle, but interestingly, it's not an official variant of it. No, the Tenderizer is its own gun, complete with a bassy roar and a top rail that is the closest Helldivers 2 has inched toward the M41A Pulse Rifle from the Alien series. (Side note: The gun is supposed to be black like in the warbond trailer, but a texture bug made it green. Arrowhead says a fix is coming).
Looks good, sounds great—maybe you can sense the «but» coming. The promise of the Tenderizer hits a major snag when you take a look at its stats. On paper, the Tenderizer is extremely similar to the standard Liberator—they have the same damage per shot and nearly identical recoil—except the Tenderizer has a smaller magazine and slower fire rate. Hmm…
OK, but the four stats Helldivers 2 lists in the loadout screen don't tell the whole story. Reading its official description, the game also says the Tenderizer is a «high-caliber» rifle with «more stopping power.» More stopping power than what, I cannot say for sure, but presumably the gunsmiths at Arrowhead are comparing it to similar assault rifles. It'd also help if Arrowhead clarified what «stopping power» means in Helldivers 2.
So I took the Tenderizer for a whirl on a few medium-high difficulty Terminid missions. Based only on what I usually expect «stopping power» to mean in a shooter, I was looking for the Tenderizer to noticeably excel at any of these traits: staggering enemies, pushing enemies, or dealing extra limb damage. To my
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