Choosing one strange course of action near the end of reveals a treasure trove of hidden lore, but doesn't explain it to the fullest extent. Taking place in the Forgotten Realms setting for, incorporates 40 years of lore. For the most part, it's a complete story in and of itself — most central concepts in the story are well explained through dialogue. However, it still exists in the context of millennia of Faerûnian history, and occasionally touches on a more arcane piece of background.
[Warning: This article contains some spoilers for Act Three of Baldur's Gate 3.]
Suffice it to say that has a huge body of lore. While it's totally playable without engaging with any of this optional background, in-game history books and throwaway references reveal a much more complicated story. Looking out for these references can enrich the experience, but it's not always clear what they're referring to. That's all the more apparent in a certain endgame line from everyone's favorite githyanki hero.
Near the end of, Orpheus' dialogue may reference the Illithid city of Oryndoll, a pretty obscure bit of lore. It doesn't play an enormous role in the immediate plot, but does put it into important context. However, this isn't the most common scene for players to see, as it requires a certain unpopular course of action around the Orpheus-Emperor conflict in . In order to hear Orpheus' account of Oryndoll, players must first choose to transform Tav fully into an Illithid, then free Orpheus.
Although Oryndoll appears in a wide variety of sourcebooks, it's best described in.
This decision isn't common, since turning into a Mind Flayer reverses all the player's hard work in the character creator, and can put an immediate end to most of the romances in. Nevertheless, when they speak with Orpheus after the fact, he'll compare his current situation to the legend of Oryndoll.
Oryndoll is a large Mind Flayer city in Forgotten Realms lore, situated in the Lowerdark, the furthermost depths of
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