The map size of is much different than that of and – a lot of which is due to the different design approaches between the games. is a new installment set in the classic Nintendo franchise but with a twist. Instead of having Link as the ever-faithful protagonist rescuing Princess Zelda, the titular character takes on the role of the hero and must save her knight after rifts appear across Hyrule and Link disappears.
is a standalone game in the sense that it is not a direct sequel to any particular title in the series, even if it can fit into the general timeline. The game puts players in control of Princess Zelda as she explores the four corners of Hyrule and tries to disrupt the rifts overtaking the continent. The title has a top-down view and mixes the franchise’s traditional dungeon-crawling elements with the notable puzzles of the recent games, and. However, the maps across the three entries are quite different.
The main difficulty involved in comparing the map sizes of and those of and is the fact that their overall world and map designs are extremely different. takes on a more linear 2D approach due to its genre, and the scale is much different considering the gameplay style. and, on the other, are massive 3D open-world RPGs that have exploration at the forefront of the experience. Overall, ’s map is much smaller than its two franchise predecessors.
takes players across a portion of Hyrule, which can be seen in and, though at a much-reduced scale due to its 2D approach as opposed to a 3D perspective.
This does not mean, however, that ’s map is necessarily small. In fact, when compared to other titles with a similar map design, such as, it is huge. As announced by Nintendo developers, the map for is around eight times the size of that presented in .
The Legend of Zelda: Echoes of Wisdom combines the freedom of recent titles with the structure of classic games, and it's absolutely worth playing.
Despite ’s map being much smaller than those of and, the game does
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