If you're wondering why the closed beta for Baldur's Gate 3's seventh patch is delayed, picture this: You've sat down to play D&D with your mates. You're all excited to toy with some new homebrew content your DM has organised. You go to make a Wisdom (Perception) check to spot anything amiss in the room when, unprompted, your DM reaches across the table, grabs your dice, and throws them out of the window.
That's basically what's going on with Baldur's Gate 3 under the hood right now, as revealed by Larian Studios on Twitter. «The Patch 7 Closed Beta has been delayed. Why? While fixing bugs, passive dice rolls literally stopped working,» the post reads. «We’re trying to figure out how we got here, so while we do that, we’ll be pushing the planned Closed Beta back to later this week.»
This, as you might imagine, is a problem—especially since Baldur's Gate 3 actually diverges from the tabletop system when it comes to the Perception skill. In D&D 5th edition (the ruleset BG3 is based on), characters have a «passive Perception», usually 10 plus their skill modifier, which the DM can use to see if they noticed getting snuck up on without giving the game away. Being a videogame, Baldur's Gate 3 can just roll dice under the hood—under normal circumstances. Patch 7 does not appear to be a normal circumstance.
As penance, Larian has instead posted a preview of the patch notes to Steam, which include reassurances that the evil endings are on their way alongside the marquee feature of the patch: An honest-to-Mystra set of mod tools.
Split-screen gameplay is also getting a revamp, as the news post reads: «When playing on split screen, the two halves of the screen will now dynamically merge together when player characters come close to each other in-game, and dynamically split back up when the characters move apart. This revamp comes alongside many other improvements and polishes to improve the overall split screen experience.»
Larian's also shared some other tweaks to Honour
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