Over the years, we’ve seen countless monster hunter games in various genres with multiple different mechanics. Some have failed miserably and disappeared into the abyss, whereas some others have been the staple in the gaming industry. The epitome of monster games has to be Monster Hunter. With EA‘s Wild Hearts, the developers attempt to recapture a similar magic formula to win over hearts and minds.
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There are monsters aplenty, in various forms and sizes, some of which are easy to kill to pick up a couple of resources to add to your inventory. And then there’s the Kemono, a group of massive monsters that take over the lands, terrorising its inhabitants and destroying the environment around them.
At its most fundamental requirement, defeating these Kemono is the game’s main premise. However, that’s a gross simplification of how much effort it takes to achieve hits. While there are many different types of Kemono to battle, each has a unique fighting style and elements of attack, which means you have to adapt your own fighting style, weaponry, armour, and even the use of resources.
Collecting these various resources allows you to build different types of Karakuri. Building these Karakuri requires a specific resource known as a thread. Several mechanisms are utilised to farm the resource, including chopping down very specific trees, mining-specific rocks or attacking a spot on the Kemono which can drop some Karakuri to use.
The types of Karakuri in EA’s Wild Hearts can include crates, springs, torches and even flying contraptions. Each of these can be stacked to build something more impressive. Building six crates (a 3×2 stacked row) creates a wall barrier, which can be used to block
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