Fast travel is a key feature in any game with large, expansive maps, and is no exception. On the surface the mechanic is similar to that of the franchise's, where players have to find and unlock campsites around the map that they can then fast travel to and between during hunts. But where leaves it as little more than that, goes much deeper in developing the mechanic.
Hunter's Tents -the campsites for — are a type of Dragon Karakuri, ancient technology that was first show in the gameplay preview. Players will discover 'Dragon Pits,' wells of energy that contain different amount of earth, fire, water, wind, and wood energy, scattered throughout the game's different regions. Each Dragon Karakuri uses some fo the Dragon Pit's energy, and they all have different uses and functions that help players prepare for their hunts. Hunter's Tents let the player travel between a region's Dragon Pits, but they use up energy that could be put to other Dragon Karakuri.
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As mentioned above, each Dragon Pit has different amounts of five energies. These Pits and their energies are vital for hunting Kemono, and many Karakuri built-in act as weapons for those hunts. Hunter's Tents cost 50 Earth Energy to be built, and that's a substantial investment. 9 of the starting region's 13 Dragon Pits don't even have that much Earth Energy. Later on in the game, rare crystal materials can be obtained to expand a Dragon Pit's energies, such as Giant Spring Dust Crystals and Large Mist Crystals, but until then players will have to be strategic.
There are several Dragon Karakuri that help the player travel around the map, and they are almost essential to have.
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