If you’re someone that thinks that American Football needs more Orcs, Elves and other fantasy races fighting over an oddly shaped ball, then Blood Bowl is exactly the type of game for you. It’s NFL in the Warhammer universe, all the players fighting to score touchdowns and potentially kill their opponents. Blood Bowl 3 takes the exact same setting as the previous games, but now uses the most recent rules from the tabletop game that Games Workshop published back in 2020.
Games Workshop are the granddaddies when it comes to tabletop gaming, refining the game mechanics of Warhammer and Warhammer 40,000 for over forty years. Except both of those have spawned a whole host of spin-offs, one of which was the sports themed Blood Bowl.
While less popular than its other family members, Blood Bowl still has a good number of fans, and the transition to becoming a video game was fairly natural, with the first digital outing appearing on MS-DOS in 1995. Its rules and systems make perfect sense here, helped along by the RNG of dice playing a major factor in the outcomes of games.
In that respect, there’s not all that much to get wrong as we come to the third outing for Cyanide’s modern take on Blood Bowl. The rules are in place, so you’d expect that building a solid game around this would be fairly straightforward, especially with Blood Bowl 1 and 2 having been made by the same studio. That’s not quite the case with Blood Bowl 3.
Firstly, the UI feels incredibly awkward to navigate, and is buggy beyond belief. Menu segments will refuse to load unless you either quit and reload the game, or swap between other menu sections repeatedly. It’s more than a touch infuriating. I was trying to purchase a new team, and bought new team members only
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