Jӧrg Tittel is an interesting guy. Born in Belgium, he studied in New York, and has an indefinable mid-Atlantic accent with hints of American and German. He has written, directed, and produced video games, stage plays, movies, and graphic novels, working on everything from Activision’s Minority Report licensed game to a West End stage adaptation of Ernest Hemingway’s The Sun Also Rises. It’s only in the context of this eclectic resume that his latest project isn’t surprising: a VR reboot of a forgotten futuristic tennis game for the Sega Dreamcast.
Cosmic Smash, released in 2001, was originally a Sega arcade game that combines tennis — or, more accurately, squash — with the vintage arcade game Breakout. The player controls a wireframe athlete, knocking out blocks at the far end of a cuboid room by hitting a ball at them. A contemporary of Tetsuya Mizuguchi’s classic Rez, another Sega production, Cosmic Smash has a similar vibe: cool graphic design, Tron-style neon minimalism, and a utopian, futuristic vision of life inside the machine. Like Rez, its sad fate was to only make its way onto the Dreamcast after Sega had discontinued the console and withdrawn from the hardware business. Unlike Rez, it did not also get a PlayStation 2 version to save it from obscurity. Cosmic Smash was a cool game, but few people have devoted much thought to it since.
Tittel has, though; this is a man who, according to his IMDb bio, helped pay for his studies by writing for the Official Dreamcast Magazine. On founding his new venture RapidEyeMovers, a boutique game production and publishing label, Tittel pestered Sega for the right to license this near-forgotten game. “Half” of the people he spoke to at the Japanese publisher didn’t even know
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