While Destiny 2 has seen its difficulty get a boost with the launch of Lightfall, Bungie plans to touch up difficulty further in select activities after having players run around in the current sandbox. The studio's plans don't end there, either, as commendations will be getting a second pass as there has still been player criticism on how it impacts progression for Guardian Ranks. It is the first taste of the mid-season changes Bungie will bring to the game's sandbox, setting the stage for the meta players can expect to see for the remainder of the season.
The conversation around Destiny 2's difficulty has been an ongoing one for several years, typically picking up steam whenever issues of power creep become more obvious inside the game's sandbox. Lightfall and Season of Defiance saw Bungie inject a fresh dose of difficulty into the game, particularly on the new destination of Neomuna and seasonal activities. That said, the conversation only persisted with the launch of the Root of Nightmares raid which saw nearly 200,000 players complete the raid during the 48-hour contest mode.
Destiny 2 Hotfix 7.0.0.7 Released
Bungie spoke on Destiny 2's difficulty in the latest This Week at Bungie post, which previewed some of the changes coming in the larger mid-season patch for Season of Defiance. The studio said it would be reducing enemy HP scalar by 10% in the Legend and Master difficulty modes for most activities, except for raids and dungeons which will keep the current enemy HP scalar. Avalon, the new exotic mission for Vexcalibur, will receive a similar enemy HP touch-up for cooperative players, with enemy HP scalar being reduced by 33%.
Along with the enemy health nerfs, Bungie is further reducing the commendation
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