's modding scene is about to get even better alongside the release of the DLC. Bethesda games have become notorious for their malleability. While modding capability varies by individual game, almost every major Bethesda release has a significant modding community, and almost every one since has offered official modding support through the Creation Club (now simply called Creations). In as in other Bethesda games, mods can do anything from tweaking the UI to adding entirely new ships, weapons, quests, and NPCs. Some have even used mods to transform into .
Mods, of course, have their limits: they're often subject to bugs, and may disturb the balance of or create unusual interactions with the base game. They also don't always play nice with each other, since the modding community is huge, and most creators simply can't consider all the other custom content a player might have installed when making their own mods.
The creator of an upcoming Starfield mod has shared some new images of what to expect, and the gorgeous mod looks well worth waiting for.
Players who rely on custom content are well aware of the risks, though, and are willing either to sacrifice certain mods in order to make others work, or experiment endlessly with load order until everything works. What's frustrating is when games impose (seemingly) arbitrary limits on the number of mods players can install, and that's what is getting rid of with its latest update.
The patch notes for the 1.14.70 update released alongside 's DLC, as posted to Reddit by BethesdaGameStudios_, reveals that players can now have more than 255 "" at any given time. Although many believed this was an intentional limitation, the patch notes claim it was caused by a technical issue that's been fixed in the most recent version of .
The originally intended mod limit, a whopping 4,500, has since been restored, which should be more than enough to install any amount of custom content a player desires. The right ten mods would be enough to
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