Like older entries in the franchise, brings back the classic Torment difficulty system. Replacing the World Tier mechanic, the new leveling system will allow players to start at Normal or Hard difficulty and increase after completing milestones in-game. Torment will enable players to push into even further difficulties with more lucrative rewards, such as better gear and glyph upgrades.
Once a player reaches level 60, they can delve into the Pit of Artificers. Similar to Rifts in, players can push further and further into the Pit to test the absolute limit of their builds. Upon reaching certain levels in the pit, higher Torment difficulties will unlock and increase the challenge.
Starting in Torment I, Ancestral and Mythic Unique Items will now begin to drop. These items will always have a minimum of one greater affix and drop at the maximum item level of 800. All other items can only go up to level 750.
Level
Details
Debuffs
Torment I
Torment II
Torment III
Torment IV
Tormented Bosses will now also be available in the Torment levels, with Torment I bosses dropping better items and increasing each level. In higher Torment tiers, you'll also earn more Gem Fragments to level up your gem tier even faster.
Once at level 60, players can begin to challenge the Pit of Artificers, also known as "." This dungeon can be found in Cerrigar, Scosglen, by interacting with the obelisk, similar to activating Greater Rifts in New Tristram in. This dungeon features randomized layouts and enemies, with each attempt providing a new experience.
In order to start a new Pit run, players will need to provide three Artificer's Stones. These items can be obtained through various events and challenges in the game, such as Helltides, Tree of Whisper caches, and World Boss events. Once you have three stones, you can now activate the Pit and choose a level.
To increase levels in the Pit, you must complete the dungeons within fifteen minutes. The faster you complete the run, the more levels
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