In my eyes, Supergiant can do no wrong. Everything they release is a banger, they have some of the most talented developers working in all of the games industry, and by all accounts they have really good labor practices. Hades has continued to get the love that it so rightfully deserves, and while its massive success has introduced a score of new players to the studio’s work, that also means that there are tons of fans out there who haven’t yet checked out the rest of their catalog, which needs to be remedied immediately. That’s why I’m dedicating this week’s column to Supergiant’s 2014 action RPG Transistor.
I recently played through it with a friend, and was immediately blown away. Its story follows a woman named Red, who wakes at the start of the game to see the aftermath of an attack that was unleashed with a giant sword known as the Transistor. Formerly a singer, Red’s voice becomes trapped in the weapon, along with the soul of an unnamed man who was killed in the attack. I don’t want to give too much more away, because figuring out the plot of the game is half the fun. Do yourself a favor and don’t look up anything about the game before diving in yourself.
What I will say, though, is that Transistor is easily one of the most stylish games I’ve ever played. The word that comes to mind when I think about it is sexy, but not in a horny way, in like a “wow, that car is sexy,” kind of way, you know what I mean? Everything is themed around coding and feels very cyberpunk-y, and the story is told out of order in really small, subtle ways.
That’s something I appreciate most about Transistor — how restrained it is in its storytelling. I’m not usually one to enjoy a game where I have to seek out the lore too much, but
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